

If he goes social skills/scouting, go traps. If he does traps, go face and social skills. You want to provide a primary divine, secondary skill user, a secondary arcanist, and a tertiary melee.įind out if the Swashbuckler/Scout is going to do traps or not. Psion/Warblade - Primary arcanist and primary melee. Swashbuckler/Scout - Your primary skill user and primaryish melee. For those who do play such characters, how is that "conflict" justified/roleplayed? DM is open to allowing Cloistered Cleric even though it's from a different book, but is not willing to allow it to be a Gestalt with a fighter class - the idea being that if the CC favors study and prayer over martial training, it's "cheating" to pair it with a fighting class. I have seen a lot of suggestions for Cloistered Cleric paired with a fighter class. That one was Aasimar/Paladin/Pious Templar//Cleric/Radiant Servant of Pelor/Contemplative (1 or 2 level dip)/Hierophant (DM allowed the notion of a Lawful Good Radiant Servant of Pelor - new DM is also amenable.) I have a character I built some time ago and barely got to use it, so I may re-use or base a new character on that one, or may go for something completely different. DM may be amenable to allowing features from other sources upon appeal. We play 3.5 with the following books available: PHB2, CAr, Cadv, CD, CW (plus the core rule books of course). What would complement that party well? We'll be starting at level 1. The party will most likely also have a Swashbuckler/Scout and a Psion/Warblade (or something similar in each case - they're still deciding on their characters as well). The only thing buggin' me is your refernce to Barbarians.I'm looking for interesting suggestions of a Divine caster gestalt build. Though the core concept of stacking SA damage with ED damage, Chain blast, and Vitrilouc is still there.

I was looking this up and was comming to fix my mistake when I saw your post. Scouts are cool, the AC boost is helpful, but taking Warlock20//Scout20 and you'd lose 4d6 damage in the process, and you won't be getting hit too often with flight and invisibility (at least, not without things losing a turn to get rid of those things.)Your right. Scouts are cool, the AC boost is helpful, but taking Warlock20//Scout20 and you'd lose 4d6 damage in the process, and you won't be getting hit too often with flight and invisibility (at least, not without things losing a turn to get rid of those things.) Where's the fun in losing one ability in order to do another? Why not pick a class that stacks both? Barbarians are cool, and the hit points would help, but you lose the ability to Blast when you Rage. If you're wanting to do damage, take the rogue, any invisibility invocations you can and Fell Flight.

Why waste three feats to do the same thing three times a day when you could do way stonger things with the three rounds you used. That means, adding one of those allows you to use a 8th level equivalant invocation, if you're a 20th level character. I believe you can only add one per use of the spell like ability.Īnd, even if you can put more than one on there, you can only apply any of those three to something that is equal to a spell level of half your caster level -2. Ned, hate to burst your bubble, but Quicken/Maximize/Empower Spell-like Ability Feats don't work that way.
